Table of Contents
Rules Last Modified: 12/4/09
Red highlight denotes change
Teams
- The Rebels: Rebels fight for the Resistance and want to overthrow the de facto government.
- The ISA: Known as Imperial Spy Agents, they must destroy the terrorists called rebels.
Setup
- Perspective players sign-up using our sign up instructions.
- Players are secretly assigned to teams and are provided with an 8-digit ID number.
Game play
- Kills: Made by making physical contact (tagging) with the person (not their bag, not their drawing board and not the sculpture they’re trying to get to class, them), using any of the allowed weapons.
- Death: After being killed, the dead forfeits their ID number to the killer. The Killer then txts/email the ID number, the location, and the weapon used to mod.team@rebellionrising.org. The dead player cannot interact with the game in any way, until their life is reinstated.
- Re-spawn: Dead players are re-spawned the next day with a new ID number, sent by email.
- Missions: Assigned once a day through email, missions provide opportunities for team bonuses towards the final mission, as well as reveal aspects of story.
- Winning: a last-person-standing motif at the final mission decides the winning team.
- Player awards: Individual awards for most kills, variety of kills survival and more will be awarded daily to participants of both teams, as well as at the end of the game.
- Theatrics: Dramatically dying and dressing for the part are encouraged.
- D-Bags/A-Holes: Those individuals playing to break the game or playing to win by cheating will be banned from the game. We’re ALL trying to have fun.
Weapons
- Clean Balled-up Socks: A one hit Kill grenade, or touching weapon.
- Un-Modified Nerf Maverick Rev-6: No paint jobs at all. This is for your safety.
- Plastic Spoon: Think of the spoon as the assassin’s blade. The spoon can only be used in backstabbing kills. One Hit Kill.
- Foam Swords: for melee attacks. (also known as LARPing swords). One Hit Kill. Instructables on making a decent foam sword here.
- Poison clips: Wooden clothes-line clips, found at rite aid. They must be clipped to a opponent’s clothing to count as a kill. Once clipped, normal kill procedures take place (This presents another more secretive method of killing opponents, and much more difficult).
- Shields & Armor: No armor or shields are allowed, while hitting a backpack, or portfolio doesn’t count, deliberately using such items as a shield isn’t allowed.
- Other weapons and upgrades: Other weapons will be announced as the game progresses.
- Rules on weapons: 1) No realistic looking weaponry. 2) Don’t display your weaponry inside academic buildings and work. 3) Hit/shoot yourself with it. Does it hurt? If yes, then the item is not allowed. 4) All items are subject to approval by a game moderator.
Safe Zones (individuals of either side cannot be attacked in these locations)
- Shots from the neck and above
- Dorm-rooms and apartments (not including hallways, walkways, stairwells and elevators).
- Public and Private Restrooms.
- Academic Buildings/Offices/Art Galleries (Includes: Bank (studio center), Brown, Bunting, Dolphin, Fox, Gateway Lobby, Main, Station).
- Meyerhoff Fitness Center.
- Mt Royal Medical Center.
- Meyerhoff Cafeteria (during business hours: 7:30am to 7:30pm). Not the outer Lobby area.
- Places of Employment/work study/while on the clock.
- Transportation: MICA Vehicles, MTA and Colltown Buses, light rail, cars, and bikes. (Safe until you have moved 10 ft away from the vehicle or it has pulled away).
- Public/Private Grade Schools during school hours(ie. Corpus Christi, Mt Royal Elemenary, etc…).
Other Rules
- Attacking non-players on purpose could result in being banned from the game.
- Friendly Fire will only be counted if reported.
- Individuals must have both feet outside of a safe zone to tag or be tagged.
- Athletes are safe during official practices and games, but not on the way to or from practice/games.
- Similarly, students at required academic/SAO events are safe for the duration of the event (even if this event is in a free-play zone), but they are not safe on the way to or from the event (weekly club meetings, do not count).
- Unless it’s for a school outing/emergancy, Do not plan to leave campus on over night trips.
- Game missions and Kills are allowed to occur off campus at players’ risk + expense.
- During the game participants MUST abide by all Baltimore City, Maryland, and Institute Laws and policies. This is for your safety.
- 1on1 duals, while not officially sanctioned, are allowed if both players agree to such an arrangement.
- Disputes (ie. you both killed each other at the same time) are solved with the simple game of “Rock/paper/Scissor/shoot” or a coin flip.
Map
The “Campus” is considered to be the section of the map, highlighted in red.